
      ___      _____    _______        _____   _____
     /   \    |  ___|  |__   __|      | ___ | |___  |
    /  _  \   |___  |     | |         | ___ |  _|_  |
   /__/ \__\  |_____|     |_|         |_____| |_____|
   

Version 2


This Zip File contains:
	AST83.83p (z80 TI-83 binary)
	call asteroid.83p (BASIC "call" program using Zasmload)
	zasmload.83p (please download official zip file)


Game by Reilly Beacom (AKA: Tad Pole)
Copyright 2002 Reilly Beacom
Freeware: for non-profit distribution.

Requires Zasmload (much credit to its author).

KEYS:
	Begin Game/Level: Any of top row of keys (blue)
	Rotate Left: Left Arrow
	Rotate Right: Right Arrow
	Thrust: Up Arrow
	Shoot Photon: [2ND]
	Pause: [MODE] (contrast may be adjusted while paused; APD applies)
	Quit: [DEL]

SCORING:
	Points deducted (1) for Photons that reach screen boundary.
	Points awarded for hitting any asteroid (20) or boss (10).
	Points Awarded (1000) for completing level.
	Max Score: 65535

LIVES:
	8
	-A life will not be removed if no movement has been made since last collision.
	Bar in top left corner indicates life left.

LEVELS:
	16 (When completed Asteroid83 loops back to level 14)

ON-CALC FILE SIZE:
	AST83	4608


VERSION 2:
With a few alterations to the sprite-routine, asteroids and ship now wrap from the right and lower edges to their opposite sides of the LCD, providing a much smoother game-play. This change, however, causes some anomalies when it comes to collision detection. 


Comments/Suggestions/Bug Reports to: tadpole0000@hotmail.com
Official Website: http://home.iprimus.com.au/tad_pole/asteroid/